I thought I was such hot s--- when I spawned my first husk ... even though I died right after so I didn't get to watch him wreck those adventurers or eat him for health, but I was pretty proud of this:
But then I saw your team dev high-score in the description ... you monsters! In a good way of course.
I wish I could give you all constructive criticism ... but this was a wonderful, well-designed, enjoyable, super-polished and perfect jam-length game! You all took the concept of the player being the traditional boss and did it better than any game I've seen in the jam ... and I took the same approach.
Your team set up so much of the story with that small opening scene and then delivered on the player power fantasy big-time. The pixel art was wonderful, so I never felt too bad about devouring those fools, but I still felt like a powerful beast. The controls were just the right level of difficult to handle to manage the difficulty curve appropriately. The only area I really think you all could improve is communicating that when the skills are available to the player and entice them to trigger them, even if the icon was accompanied by the key to trigger it. In a full game, I don't think that's necessary, but for a jam game, jammers are going through so many games in a session it makes it even harder to retain things, so every nudge in the right direction helps. Awesome experience. One of my favorites so far.
I should give it perfect marks for this line in the description alone: "
"AAHADFIKDFHSKJFDS" - Worm
(Translation: If I'm going down, I'm taking you all with me!)"
Excellent work. Your team should be proud.