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(1 edit) (+1)

That was certainly quite the experience. I noticed that there was a light system - quite the detail for a jam game. Unfortunately, I did have a couple of issues:

The game wouldn’t start up immediately, though fortunately it was just a matter of time (though this did happen both in Chrome and in Edge. Perhaps it’s a problem with windows?).

I got stuck in the woods, and didn’t realize that the solution was to interact with thin air (I figured the icon was meant to be some sort of radar) - maybe you could’ve had the player pick up a book or something to help trigger that memory?

Also I managed to get negative time during the second area’s boss fight, and I don’t think you can take damage there (thank god, bullets everywhere + low visibility is just a nightmare, and since the timer didn’t change upon leaving the maze I don’t think there was a checkpoint. I like the idea of a boss with a timer, but not the idea of redoing a maze).

(+1)

thanks for playing. I appreciate the comments. You're not the only to have issues in the forest, if I were to do it again, I'd redesign it, I was trying to make the player really feel lost by making them feel like they didn't know what they were doing, and a lot of people really over thought the riddle.


And yes. Both the timer and getting hit don't impact the game(at least until the last level), and it was a design choice as I felt like that hurt the experience in the end, but the systems are still there to try and get you to feel pressure.


Overall, I hope you enjoyed the experience and story of the game. And thank you for the feedback. :)