Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The design for this is pretty solid!  The upgrade system and difficulty progression are really good.  I actually played this one a lot.  That said, I could have done with less dialog before getting into playing the game.  I also found it odd that with each thrust of the spear the character traveled forward in the direction of the thrust.  Took some getting used to.  And the different attacks didn't have much difference except that the secondary attack took longer.  It might have had a longer reach, but it didn't seem to matter.  It was better to get up close and spam the primary attack and do much more damage in a short amount of time.  Even when  got a damage bonus both attacks did the same amount of damage.

Anyway, don't let any of that get you down.  It really is a good game!

Thanks for playing it!

Yeah, the key thing I noticed about the heavy attack, is that I should never have called it that. 😅 Another dev played through my game and we talked about it, and we decided it should have been called a "swing" attack. It's got a wide range so you hit more enemies in an arc, and it has higher knockback.

It's really surprised me to see how the name of the attack made all the difference. Because people would use it and see it did the same damage, but was slower, and then write it off as being a less effective version of the normal attack. All because their expectation was that it was supposed to do more damage. (Lesson learned, I've got to be more careful with how I label things) 😅