I'm sorry to say, I haven't played Resident Evil, so I had to look up what you were referring to. If you're talking about a fixed camera position transitioning to another fixed camera position (like I saw here in old style RE), then I'd say what you've got now is more engaging. There's got to be a sweet spot somewhere in there. Maybe pivoting the camera slower, or even pivoting it a little off-center so the player doesn't feel like their head is moving. I'm really not good at this part of game design, but I did enjoy how dynamic your camera reposition was. :) (end rant)