Great game! One of the best entries! Beautiful graphics! Well balanced game play.
Congrats!
Criteria | Rank | Score* | Raw Score |
AESTHETIC - Does this game have a great atmosphere or mood? | #37 | 3.929 | 3.929 |
TECHNICAL - Is the game poorly put together, or is it technically well designed? | #50 | 3.214 | 3.214 |
FUN - Is the game enjoyable or satisfying to play? | #54 | 3.143 | 3.143 |
OVERALL - Is the game just objectively good? | #55 | 3.321 | 3.321 |
THEME - Does this game represent the Autumn theme well? | #57 | 3.679 | 3.679 |
ACCESSIBLE - Does the game have good OS platform support? | #64 | 3.607 | 3.607 |
CREATIVITY - Does the game include something unexpected or innovative? | #80 | 2.893 | 2.893 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Great game! One of the best entries! Beautiful graphics! Well balanced game play.
Congrats!
This is a pretty great game you've created! I was originally curious to see how your 3D world would work as a platformer, but the shifting perspective and linear pathways were perfect in making it happen. I got caught up a few times trying to get past one particular obstacle, and on that I think your checkpoint system really saved me from being frustrated! I'd love to see if you develop more on this one. Great job!
Awesome game! I like the shifting perspective of the camera, that was really cool, and the music/art is terrific and so pretty. Great job!
The atmosphere of the game was great, sidescrolling platformers aren't much my thing but this has some great potential.
It does seem a little resource intensive, but the main issue seems to be that the platforms and mushrooms are a bit clunky, if you don't stick the landing in a lot of places you just get stuck and have no choice but to fall down.
One suggestion, the thorns should probably one-shot you, and you may want to clear out some of the spaces in the thorn pits where you can just walk/stand and not take damage.
Also, just as a detail, maybe make the character's face animate to show pain when getting hit too, but since it's a SIDE-scroller, it's not that big a deal, just would be a neat detail.
Otherwise, a pretty good entry, and hope you finish it up in the future!
Hi, unfortunately, the game completely kills my graphics drivers on linux, both in the web version and in the native build. It happens after you press Play during what I assume is a cutscene.
[System] OS: Arch Linux rolling n/a Arch: x86_64 Kernel: 5.14.7-arch1-1 Desktop: GNOME Display Server: wayland [CPU] Vendor: AuthenticAMD Model: AMD Ryzen 5 3600X 6-Core Processor Physical cores: 6 Logical cores: 12 [Memory] RAM: 15.5 GB Swap: 17.1 GB [Graphics] Vendor: AMD OpenGL Renderer: AMD Radeon RX 5600 XT (NAVI10, DRM 3.42.0, 5.14.7-arch1-1, LLVM 12.0.1) OpenGL Version: 4.6 (Compatibility Profile) Mesa 21.2.2 OpenGL Core: 4.6 (Core Profile) Mesa 21.2.2 OpenGL ES: OpenGL ES 3.2 Mesa 21.2.2 Vulkan: SupportedI will still try it on Windows.
Enjoyed the aesthetic of this game - between the sound effects, music, design, and mechanics it all came together very cohesively. Great work!
I think the thing that tripped me up the most was the mushroom bouncing + spikey vines. I kept getting stuck on the edge of the mushrooms or spikes. Also, I realized after much failure that a bounce alone is not enough to propel you over that second jump. It seems you need a bounce + jump. I'm not sure if there is any better way to differentiate between the bounce or the bounce-jump.
I also really liked that the camera moved around the level and gave you different perspectives of things. It made the game more interesting to play (as others have also said). I'd probably limit the use of it a little more - it got disorienting at times. But overall, it's definitely a cool mechanic to include.
Wonderful entry!
I'm sorry to say, I haven't played Resident Evil, so I had to look up what you were referring to. If you're talking about a fixed camera position transitioning to another fixed camera position (like I saw here in old style RE), then I'd say what you've got now is more engaging. There's got to be a sweet spot somewhere in there. Maybe pivoting the camera slower, or even pivoting it a little off-center so the player doesn't feel like their head is moving. I'm really not good at this part of game design, but I did enjoy how dynamic your camera reposition was. :) (end rant)
You were really able to do a lot for this jam great job! I really loved how the camera moved around the world and it wasn't just a regular sidescroller the whole way through. Jumping on the mushrooms was fun and responsive, and the backgrounds are really nice! Good job!
Loved it, beautiful game, and the music was beautiful too. Great atmosphere ! I would have prefered the camera to be a little closer but that's me and my bad vision x)
Love the 3d, really creative and it must have been a lot of work ! Well done !
The aesthetics and atmosphere are great but I had some trouble with the controls and the camera (motion sickness since it moved too abruptly for me) although I really liked the concept of it since it reminded me of Trine :)
Considering the 3 weeks we were given it's impressive!
This is pretty impressive for 3 weeks' time, the environment look great and it plays really smooth. Your animations also transitioned really well which is something I think is pretty hard to do. I would love to see you do more with this, it's a really solid foundation. Awesome work!
Looks and sounds great. (I realize that the graphics assets were not created for the project, but they're utilized well and integrated with each other.) Controls are decent.
There is something a little counterintuitive about moving continually to the left, but of course that's just 30 years of videogame cliches speaking, isn't it? :)
Also, I did feel a bit disoriented by being constricted to a single plane of movement when moving through a fully rendered 3D world. This however is a rather small quibble.
Pretty solid game, liked music. Sometimes light not really showing where to jump. Loved the idea of 3d platformer with scrolling camera. Night location looks promising and atmospheric, wanted to play it.
Overall very good! )
Very cool game, I liked the aesthetic and level design! I wish the mushrooms were a bit more lenient, I got stuck on the side a lot of times. Also loved the side scrolling in a 3D environment, but sometimes camera movement is just too sudden and got me killed in a specific location.
Overall a very solid entry. Good job!
I liked the fake 2D effect in this one. Being able to see enemies on different layer was really nice. The plateforming is simple, but it works. The jump can be a little clunky at time, but nothing that prevent someone from completing the game.
Great game! Really polished, great art and super detailed environment. I am surprised it runs so well on WebGL. What I would improve is that sometimes it's not super clear if something is going to make damage, or where the spongy mushrooms are.
But, really, game is super well made. Enjoyed it a lot!
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