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The mechanic of absorbtion is really cool and the feel of the game loop is very rewarding. The game is very much fun. The SFX is really cool and adds to the mood.

Unfortunately there is no background music and no indicator of how many mobs are going to come or how many waves you have to survive. Also, I dont really feel like the "boss" in this game, even though I am clearly superior to the mobs.

Overall a phenomanal fun game with a very polished and beautiful aestetic!

(+1)

Thank you so much for playing my game, all the feedback is more than welcome. I am planning on adding a level indicator, but a remaining mobs count would also be a good idea, unfortunately my music skills are pretty much 0 so I don't think I can add a BGM to the scene, but I get what you are saying. The boss idea shouldn't be coming from the superiority you feel over the mobs, but instead from the way you power up by changing phases every time you die, and the fact that the enemies come to you, rather than you going to them. Again thanks for the feedback!