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(2 edits) (+1)

Enjoyed the artistic experience of a blossom frantically flowing through branches, cobwebs, and bugs. Visually parsing which branches were in the foreground, and which blossom was the one I was controlling, made it feel more immersive, in an unusual and interesting way. The controls were a bit awkward, but it is also kind of fun to awkwardly get caught on tips of branches. Being in the mouth of the dragon but escaping is fun! The art and sounds are fantastic. Love the attention to details in both. Wind chimes sound nice. Wish there was an even easier mode but I appreciate the different difficulties. Sad how the Enchanted Forest will inevitably be destroyed, it seems the last blossom cannot escape the clutches of Muzag!

We originally planned to have a secret ending if you got far enough, will possibly update it in the future. Happy you enjoyed the experience and we are currently attempting to tweak the game mechanics to allow it to run a little smoother.

(+1)

Probably my favourite comment of the whole Jam. I love the insight and I feel like this perfectly describes how I envisioned the game being for the players whilst playing the game. I loved reading this to the last letter. We really hope you enjoyed the game and the energy it brings while you're playing it. Hopefully you can be the one that helps the Blossom escape the clasp of Muzags jaws!

:)