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(1 edit) (+1)

Neat artwork and I like the boomerang effect of throwing your weapon as well as the ability to instantly call it back when you need it. It adds variety to the combat. The jumping, especially when running, is so high that with the double jump in there I did not really have to do much wall jumping except for the player with long vertical corridors :P 

Thanks for playing !

The player controls indeed need a bit of refining.