Hi there, I love the concept, I think those super spacey, desolate environments are great for atmosphere and your gameplay idea is neat, so hopefully you’re working on a more narrative concept of this game because I want to know more. Personally, I could have absolutely lived without the (visual) jumpscares (and I go on a few rants throughout the lets play regarding those) because they disrupt the tension with some goofy spoops. I think the game without them would be a lot more uncanny, especially if the audio jumpscares stayed in, but that’s just my two cents.