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Ah, you're right it wasn't the best analogy. Maybe this is better...

Teaching players to play your game is definitely one of the hard problems in game design, and I can sympathize. A new player launching the game will want to start playing immediately, but to enjoy it they first have to learn how the game works. If it takes too long before they can start playing, the player will get bored and give up.

But don't worry too much. Sometimes you don't get the difficulty curve right, especially as a rookie dev. Learn from those mistakes, keep trying, and eventually you'll be making games that everybody calls "easy to learn, hard to master".