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Yeah camera was changed because it was giving me too many issues, and the workload is decreased quite a bit when I don't have to worry about the player viewing all of the game object from all directions, as well as not having to worry about any kind of objects/skybox in the distance, as there is no distant view with this kind of angle.  Yeah there was a jump button in the demo before, but along with not having to worry about players getting where they shouldn't and spending time making collisions that work properly, I decided that the gameplay doesn't really require jumping, and when it does, and auto jump should work fine in place.

There's definitely less of an opportunity to explore everywhere, which is obviously worse for the player, but it really lightens the burden on me.  After the last demo I decided that the workload was too much for myself to get the game out in a reasonable time, as I objectively looked at how little was done for the amount of time I worked on it.  I was going to call it a wrap until I decided to do whatever I could to make it easier for me while still retaining the core of the game I had imagined.  So yeah, it summary it needed to be done to save the game.

Thanks for playing it though!

That's quite fair, glad to know there is sense behind that decision.

Best of luck!