1. Hi there! What's your name? Want to introduce yourself?
Heyo, I'm Kennedy! I'm an amateur game developer looking to iron out my skills and hopefully be able to eventually finish and release my larger game project.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
I did not, but I'm joining now because I'd love to try to learn about new things I may not have known, whilst also finally finishing a project! (I have quite a few difficulties with sticking with an idea and tend to lose interest)
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
I'm in love with any games that are atmospheric and heavy on story or hint at a story like FAR: Lone Sails, VA-11 Hall-A, The Final Station, SOMA, and so on. Most of them have inspired me to work on my primary game project which will be similar in style to a lot of them. Naturally however, I also like a plethora of other games, anything ranging from big AAA RPGs, to the sweetest of indie games. Ni No Kuni 2 and A Hat in Time are among my favourites!
4. Do you have experience with game development? What did you do/with what engine?
I'm often told I'm really skilled, but I still say that I'm a serious amateur when it comes to game development as I've never really produced anything particularly playable. I've been messing with game development on and off over the last decade or so (and I mean really on and off), in engines like Unity, GameMaker, Unreal 4. Most of the ideas I've had have been small projects that I didn't stick with for over a week - ideas like a procedurally generated multiplayer RTS, a side-scrolling post-apocalyptic train management game, or a first-person cooking game.
The one project I keep going back to is the one I'm trying to work on currently, a sci-fi first-person atmospheric puzzle game, which I've spent about maybe 2 weeks total on, and barely have anything to show for it... But I'm motivated to mayhaps push it to completion someday!
5. Tell us about something you're passionate about!
Coming up with ideas for games that are new and unique, whilst also being familiar to most people, telling stories without dialogue, creating atmospheric and calm but lived in worlds. Basically, what most indie devs seem to thrive for!
6. What are your goals for this game jam?
Learning new skills, systems and tricks relating to Unity, Blender, Substance Suite, and game development in general (since almost everything I know is from experimentation on my own), and hopefully finally finishing a project as I've yet to even get close!