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(+1)

i liked that enemies wouldn't fire when they were offscreen and i liked that the simple variety in the enemies. a 2nd attack on a cooldown could add a lot to the pacing of comabt along with maybe scaling up how many enemies spawn. didn't really feel like much of a boss fight or on the edge. the art/animation was cute and music was pretty good. and if you show me a treasure chest, please let me open it! even if it's just a bunch of gold color square that pop out :)

(+1)

the combat was fun tho!