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Spoilers: A Summary of the Ruthless Route (Ending: "As You Are, I Once Was")

In the As You Are, I Once Was ending, the Master has decided that there must be some sort of trick to Argo's scheme, and refuses to push Asterion into the pit until he grills Argos for more information. In turn, Argos pressures the Master to hurry up and act, that there is no trick. The player gets presented with some options to express doubt on, but no matter what you pick, Argos gets ticked off, cuts off the Master, and demands he just do his job already and punish the prisoner. This gets the Master to push back harder about getting his questions answered first, and Argos gets in his face over it, trying to loom over the Master and demand no more questions or games. As the Master lashes out to push Argos back, he accidentally strikes the Elixir in Argos' hand, sending it tumbling down to the ground. It shatters on the hard ground, liquid quickly absorbed by the arid, dusty ground. Despite Argos' best efforts to salvage even a single drop, it is of no use on this cursed ground.

Once Argos gets over his initial shock, he alights in rage and lunges for the Master's throat, but is forced to pull up short due to the laws and rules protecting the Master of the Labyrinth. Unable to lay a hand on the Master, Argos shrinks away and screams at him, how the Master has no idea what he's just done, what toil and hardship he has just ruined by his careless actions. Argos' lamentations quickly turn inward, how cursed he is that all his sacrifices are in vain. He obliquely calls out to the Narrator, who still does not respond or interject, and Argos' words turn into sobbed mourning over his lost plot.

But the Master has no interest in waiting for the snake to calm down, and demands his own answers for all of this. He twists Argos' words about sacrifices around on him, saying how clearly the Master has sacrificed the most just trying to deal with the snake's plots and schemes. Getting angrier and angrier, the Master says maybe he should throw Argos down into this pit instead, and starts working himself up more when Asterion cries out "Enough! Enough!" and interrupts the Master with his own meltdown and angry outbursts over the whole situation.

Once Asterion has calmed down somewhat, the Master drops Agros (on the ground, though he has a fleeting thought about using the pit instead) and calls over to Asterion, who is at first unresponsive. The Master walks over to Asterion and starts to reach for his shoulder, but Asterion wrenches away from his touch, eyes opening in a fury of his own. After the week of withdrawal into himself, Asterion is finally lucid once more, and he is fucking pissed. This Master has been crueler by far than all of the others, yet he still pulls back at the last second of sacrifice, and Asterion demands to know why. The player can pick from a few options about Asterion's usefulness or not trusting Argos, but the response doesn't seem to matter, as no matter what you say, Asterion simply doesn't care anymore. He's completely numbed himself up to this cruel Master and his cruel games and is done with any pretense or thoughts otherwise. 

Asterion suggests you both simply head back to the Hotel and starts walking off without the Master, when Argos calls out to him to wait, calling him by name for the first time. He rushes over to Asterion and grab on to his forearm, trying to explain that there's another way out of this, that Argos can provide freedom for him. Immediately, the Master takes offense and almost slaps Argos, but barely remembers at the last moment that the contract for the Mirror of Hestia would be breached, returning it to the snake and leaving the Hotel's hearth cold. Instead, he pulls Argos' hand off of Asterion and shoves the snake away, telling him to fuck off and never show his face again. To drive it home, the Master adds an order to Asterion that if he ever sees Argos again here in the valley, to not interact and immediately let the Master know. New orders in place, the Master and Asterion head for the Hotel, leaving the lamenting snake in their dust.

Since there is no poisoned elixir to consume the Master's thoughts and actions on the way back to the Hotel, the Narrator is left guessing what they are thinking: What will they do about the guests and the revolt back at the Hotel? Expel them, or have their words finally penetrated the Master's hardened heart? What does the Master regret, the suffering of Asterion at their hands, or that they have nothing to show for today's endeavor? Perhaps the Master's lack of time? If the snake had spoken true and the Master had more time, what wonders would the Master have done and old heroes' civilizations would have been restored in the world through the power of this realm? And what of the gods, would the Master's pious worship have eventually summoned the Olympians to recognize their efforts? 

All of this matters not without time, so the Narrator moves on to their own plea for the Master: "Regardless, what has been done cannot be undone. You have made your choices. And so look forward, Master. [...] Rule our land, you know you have the power. But rule the land of the living, not a wasteland! Do you hear our pleading, O Master {player name}? Do our words reach your heart - whatever pale and withered remnant yet dwells within you? If they do, and if you would take the advice of these humble observers, then hear us and hear us well. {the screen fades to black} You do wrong when you take good men for bad, bad men for good. A true friend thrown aside - why, life itself is not more precious! In time, you will know this well. For time and time alone will show the just man, though scoundrels are discovered in a day." End of chapter 3.

The epilogue chapter for this route is very different from the other ones, and does not feature P or Storm at all. It starts with some familiar text: "You don't remember much about that night." - the starting text for the game. Though it follows up with "Then again, you don't remember much of anything anymore." The Master has since left the Hotel behind, something having been extinguished inside of them on that day out in the valley. Asterion served as he had to, seen but not heard, and with a lingering animosity that made the Master never actually converse with him again. As demanded, Argos was never heard from again. And though the hearth never went out, no guests ever came to the Hotel, leaving just the Master and "the rotting fruit of [his] labor, to enjoy [his] kingdom of solitude and silence." Eventually, the Master could not take it and left for the outside world once more, but no hearth would ever warm him, no bed would ever let him rest, and no one would ever welcome him in to their place. They wander, "homeless, friendless, and forsaken." 

Suddenly, we find ourselves with a familiar background and, again, some familiar text: "Eventually, you found yourself in a bus station." Where before this bus station was a confusing respite that started their journey, here nothing can penetrate the aura of desolation that wraps itself around the forsaken Master. He slips into the cafe and pours himself a cup of coffee, checking the clock to see its time: 3AM. The Master is on his last legs, but he can tell he is close - "to redemption perhaps, if [he] deserved it, but to an ending either way." 

The Master is so caught up in his memories (and hallucinations of those memories here in the cafe) that he almost missed the young man standing in the doorway of the cafe. After a moment to rattle those thoughts back into place, he gestures the young man to come and join him, pouring a cup of coffee for the newcomer. They make small talk and the young man tells the old man his name, but just as before, the old man has a hard time grabbing it: "He tells you his name is John - or is it Justin? Does it even start with a J?" ((I named my Ruthless run character with a J so I don't know if they do this for every letter of the alphabet or not, haha)) The familiar chat and questions continue, though from the other perspective now. When asked about their background, the young man's matches the Master's, and the old, forsaken Master is finally satisfied about the character of this young man. He pulls out a certain old piece of paper and tries to pass it to the young man. In the plea this time, though, the Master adds: "It... he needs a purpose, though. Be good. Take care of him."

As the Master was, the young man is skeptical and the old man must plead his case, thinking "Maybe this youngster will be the redeemer that was promised so long ago. Maybe he'll be worse than you were. But maybe, just maybe, he'll do better. […] This is your last chance to do it right." We fade to black as the old Master says: "Just... take the deed." 

END "As You Are, I Once Was"

Ending: Dust and Silence alternate to As You Are, I Once Was

This ending splits from the above right after the Master picks an answer to Asterion's question to why they pulled up short of sacrificing him. Rather than deciding to numb himself entirely to this even crueler Master and continue serving him, Asterion has had enough and pushes back, taking control of the situation (while Argos watches incredulously from the background): "Then begone with you." Incredulous, the Master can only respond "Excuse me?", and in turn Asterion draws himself up, as tall and proud as he can manage, staring the Master down with contempt. "I said begone with you. Go." He even gestures for the Master to get out of his sight; as though he the master and the Master the servant. "I'm tired, Master... no, {player name}. I'm tired of this farce. So go on back to your Hotel. You're welcome to it. I will remain here, in the valley."

Angered, the Master tries invoking Asterions' oath of servitude, summarizing it as 'The Prisoner Asterion pledges loyalty and servitude to the Labyrinth's Master.' However, the Master is wrong on the terms of the oath, which Asterion is happy to correct him on: "And I think that you are forgetting the terms of that oath. 'The Prisoner will carry the burden of servitude, but shall not suffer the Labyrinth's wrath within the Hotel's territory.' " He gives a wry smile. "What do I have to fear of the Labyrinth's wrath? I'd rather suffer a thousand deaths at the hands of its monsters than spend one moment more under your thumb."

Offended, the Master stares Asterion and the quivering Argos down and angrily tries calling Asterion's bluff. "Fine then. Stay out here, see if I care. You and that liar can play all the games you want together. I've got a hotel to run." He turns on his heel and stalks away, eyes locked on to the Hotel and thinking "There's still so much to do, And your time to do it is already running out." as we fade to black.

We shift to a new scene and a music change - a flashback to just last night. The Narrator is talking to Argos, who is huddled in his home and getting ready to sleep, hoping to get to dream once more of home, of a mother's kindness and a father's advice. All of his wounds feel fresh: his vitality ebbs in his chest from the ritual, as does the scar on his side from it, to say nothing of the ghost of his eye and the emptiness it left behind. For a seemingly final time, the Narrator asks "Is your soul prepared to see this through?", and, no matter his circumstances, Argos replies "Yes, [Narrator]. Whatever may come." Argos closes his eyes.

... but merciful sleep does not come. Feeling for him, the Narrator decides to chat with Argos, "so that at least his mind could enjoy a period of grace." The Narrator decides to ask what is really motivating him to take this 'unblessed' path, as all Argoi before him - even his admired grandfather - had to tolerate violent masters before. 

At first, Argos parrots some of the words he said the first time he made contact with the Narrator, words of vengeance which drew the Narrator here to make a pact, but the Narrator pries deeper: "but why you of all Argoi? What changed that now one of your lineage, you, had the hubris to rise above your station?"

After a pause and a shift in position, Nikos finally responds with his own voice and thoughts. "I was told it was the right thing to do." 

He explains how he was raised on the old tales of heroes and monsters, including how Cadmus and his wife Harmonia became snakes in their old age but remembered humanity, and thus had no venom, this creating his race of snake people. "We are one with humanity," he says, "but apart. Touched by Python's distant chaos."

He pauses, then continues "Those tales, aren't they beautiful? Any my Papouli was part of one himself. The old Master Jean-Marie, who the prisoner cherished so much... He was just as rotten as his brother Clément." Nikos claims that only through the tempting at his Papouli's hands as the role of Argos that Jean-Marie learned better: "It was only then that he became the figure the minotaur remembers and loves. That, he told me, was the role of the Argos. To play the trickster and lead, through subterfuge, the human Master to what's right. A holy duty, [Narrator]. Given, no less, by a God of old. [...] That's why I did it, [Narrator]. I was told it was the right thing to do. Blessed.  I believed it.   I didn't do it for honor or glory, but because I thought it was right.  For my Papouli, too."

Then, Niko's demeniour sours. "Then this man comes, {player name}. It's not right. By all that's holy, it's not right." Here, the Narrator responds: 'But it's what the Olympians' sentence demands.' After a pause, Nikos replies "But my pact now is with [you, Narrator]." 'How regretful it is that you were born of Cadmus' lineage, Dominikos. You would have made a fine [addition to] my ranks.'

After a pause, Nikos finds himself bold enough to ask if he may ask the Narrator a question, which she allows. "What is the Underworld like?" 

Suddenly, we hard cut to black and the next scene, music stopping instantly.

The next scene focuses on Asterion, who is trying to control his breathing... the righteous fury that had him spite the Master is starting to ebb to questions and concerns over life now in the valley. His breathing routine is stopped by Argos, who calls out to him by name. When Asterion turns to glare at Argos, the snake quickly holds up his hands to shield himself from the minotaur, calling out "Wait! Just... listen to me." Assuming he just wants to speak of his torture, the reinvigorated Asterion taunts Argos about the pit, but Argos in turn says "No, I... I don't want to torture you. Look, I know you don't have any reason to trust me. But just listen and hear me out. If you don't like what I have to say, then... I swear by the name of [Overseer's true name that Argos has danced around until now] that I'll never trouble you again."

Either sensing some sort of truth or seeing no other alternative, Asterion sits down a few paces away from the snake and allows him to continue, so continue Argos does. He starts with the events of the past week: the plot Argos had against the Master and the trials and ordeals undertaken, all for the sake of bringing this meeting to pass. That leads into the revelation of the realm's 'supplanted purpose; the conspiracy which dates back to the Labyrinth's very founding': The hidden Gift, the efforts of the Overseer and the Argoi - including giving his real name of Dominikos - the testing of the Master's character in hopes of finding a good person to be the redeemer... everything. And in this ending, Asterion absorbs all of these truths silently, but not as harshly as some of the other endings.

It is late afternoon when Nikos is done speaking, and after a little time for Asterion to reflect, Argos asks what's next, with freedom finally within reach. Ever hopeful, no matter how many times it has been yanked away, Asterion decides he wants to see this Gift. Nikos agrees... "on one condition." Immediately, Asterion's guard goes up, ready for this all to have been a trick, when Nikos explains "Please, Asterion... Prince Asterion of Crete... Take me with you. {Asterion's sprite is stunned while Nikos' starts shaking} The one who set me to my task must know of my treason by now. If I stay here, or try to return home after everything I've done, surely I'll be made to face [their] retribution."

Asterion looks over the trembling Nikos, scared and alone, and he finds even his numbed heart melting at the sight. He recognizes this could still all be a deception... 'But for the moment, Asterion chooses to believe. After all, he has nothing lest to lose. "...Very well. But if you're lying to me, then not even the binding of the Labyrinth will prevent me from making sure you regret it." Relieved, Nikos promises that he understands, and leads Asterion over the hill from where our perspective stays. After a few moments, a bright light flashes and blinks out, leaving only a faint glimmer to pierce the darkness. Like the other Dust and Silence endings, the Hotel's hearth flickers out everyone gone... except, this time, for the Master. However, "And as for the Master, his mandate rendered moot, surely he too shall soon follow." The Narrator then quips, "Now at last, the curtain falls upon our role in this matter as well. There is no more of this tale to tell. End the trouble here, please, just where they left it." End of chapter 3.

((I'm at character limit for this post, look to the other Dust and Silence epilogues for this ending, as it is the same))

END: "Dust and Silence" alternate to "As You Are, I Once Was", Argos and Asterion are drawn in the background of the credits, playing their instruments.

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This has really sated my curiosity of the ruthless route. I whole heartedly believe that every moment of the route is Impactful and full of heavy emotions. All I can think is how raw the scene are that not only did it break the player, but would break me as well. It is bitter sweet that you learn so much about argos, yet give him so much suffering. A price to pay for knowledge. I thank you for giving in-depth written post of the routes plot because I will not touch it. I will not be happy putting everyone in this catatonic state lol. 

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You're welcome! It is really impactful and explores the overall themes of Minotaur Hotel in big important ways, which is why I wanted to do it justice and write up a very detailed summary of its content so more people could learn about it. Hopefully by skipping the worst of the traumatic bits, rewriting it to mostly never be 2nd person (I found it felt a lot worse to see "You order Asterion to follow you" rather than "The Master orders Asterion to follow."), and using 'The Master' to refer to the player instead of our more common 'MC' designator, it helps provide distance that this is exploring the tragedy of the Ruthless route, rather than being something the player has chosen to do.

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Which i believe is fitting since at this point, the master is now a whole new entity then before. Seeming like once you open the doors to the route, the master changes altogether. How did you feel about the shift? Was it gradual enough to make you reflect upon your actions or harsh enough to make you recoil? I understand now what someone told me about this cycle being broken, but in a explosive way. Rather then harmonies in the main route What happens to Asterion once free in some routes is unknown, but then he would be subjugated to the las against his kind no? Broken in such a state. Kinda continuing this cycle which the game loves to point out and keep surfaced. What is your thoughts on the main route after completing all the ruthless routes? It makes me think that the simple humane actions you do by giving asterion kindness is very underplayed. Made to think its the simplest thing one can do yet has a huge impact as we can see now.

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The hard part for me is the dissonance pre-the Ruthless route's start after Chapter 12. The Ruthless Master's actions versus the rest of the narrative still going on before the story forks - recruiting Kota or Luke, the other times you're chatting with Asterion about starting up the Hotel and not being the worst etc. Once the route begins after Chapter 12, it is a lot easier to separate the character the Master has become from me as the Player/MC and the choices I'm picking to see the content. It's still tough seeing a very traumatized person not only be denied the help and therapy they need to deal with their trauma, but instead getting new trauma heaped on to them, but once you're in the Ruthless chapters, the Master is more of their own character with their own hubris that they need to get foisted by like any good tragedy. In fact, I'd say these chapters are a great tragedy that really has punch because you're in some control over what type/details of the tragedy you see. 

I do think this helps underscore a point the devs made about the Ruthless route before it was done: it does make doing the right thing more impactful to do because you can actively chose the wrong thing to do to someone like Asterion. The tough part is how much a VN wants you to self-insert to the story, so it feels much more personal not just choosing to do evil things, but hearing the dark thoughts in Asterion's head and actions behind closed doors that an abuser would never see as a consequence of their actions. It's really important to note just how much they wrote the MC to very intentionally not do anything that would abuse his power over Asterion beyond the ruthless content and maybe trying to send him out naked or just in his underwear. The main route MC talks with Kota about this because of the power dynamic, and the only reason our relationship with Asterion can work is that Asterion knows we're never actually ordering him to do something, even when we say "refer to us by name, not as Master" - he knows it's never truly an order, just colloquialism. 

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That breaking things bit was me, heh. I've been thinking more about that and ruthless in general.

The title of the route is extremely relevant. It's not the "ruthless" route, it's specifically "The Ruthless Master". This means many different things at once. It's your part in this story. It's the actions taking place. But more importantly, it's one of the sacred roles the labyrinth was built around.

Whether it's gradual or harsh is fairly irrelevant. It can be either depending on your choices. Are you withdrawn immediately and justifying your bad decisions the entire time or did you accidentally "slip" and break your promise to never send Asterion to the valley? The reason goodness can exist is because of the Gods and their lack of imagination. "The Ruthless Master" is almost like a fast food training video or an infomercial. They take things to their worst possible conclusion to get the point across, regardless of how realistic it would be for you to get in those situations. This is how Gods saw human nature. The labyrinth was constructed to give a human the power to gain could ever want except one: Time. No matter how gradual or suddenly the shift to Ruthless Master is, no matter the excuses or motivations, it's all just a reverberation of the past playing out again. What may seem like once to you is something Asterion has lived through more than an unforgivable amount of times.

I haven't mentioned it until now, but Act 1 of The Ruthless Master is titled "Time Demands His Due". Chapter 12 pre-TRM is very different from Chapter 12 normally because of how much work is done to establish how stark our leads perception of time is. This comes through the dance between Asterion's thoughts and Nemesis's offerings. This of course happens throughout the good route, but there are a few distinctions. Nemesis no longer filters her words to be approachable by the reader and is instead focused on the timescale of someone who has lived multiple thousands of years. She likely knows we could be listening, but at that point, it is too late and wants to emphasize that no matter how important and rational we view our actions, we are utterly insignificant to the two of them.

Then there's the brilliant mechanical shift. Asterion talks about the delay between action and reaction. Likewise, there are stops inserted mid-sentence to punctuate the unnatural rhythm as well as emphasize the cruelty of endless mundanity without having a will. It's a dance between Asterion and those writing and coding. Probably the cruelest sentence is uttered here: "Reign yourself." How easily a false freedom from submission could be misappropriated into a slogan of self-power.  It occupied both and considering it's said of a prince, there are many layers at play to make two words put together sting. 

This repetition, odd rhythm, and self-torture to cope with physical torture all work in tandem to highlight how non-existent your voice is at this point. It's almost been entirely removed from what should be a shift into Asterion wanting to trust you. You are a blip. Your words aren't new. They're not unique. They're not special, and in the blink of an eye in the grand scheme of things, you'll be gone. This really highlights what helps the main story work. Part of why the romance is so special between you and Asterion is that it forces Asterion into a human timeframe. A good master to Asterion may be akin to a good month to us. The timescale is so vastly different that he knows there will eventually be another person to take your place. So while a romance with Asterion may be akin to a life well-spent, something eternal and sacred to your identity and experience, Asterion has to cope with knowing how finite that time is. However, because of that mortal fear he gets a chance to experience humanity to a fuller degree than he's previously been afforded.

As for Nikos and his actions, I think the fifteenth tablet is likely the most relevant thing here. There are a few things that stick out, but there's one line I want to point.

"A price must be paid to do what is right, all men know."

In a tablet titled "Folly". The right thing only requires a price when there is injustice attached, be it personal or societal. In many ways, The Ruthless Master is allegorical using figures we will understand*. It feels very ritualistic. Nikos sees the old gaining power and thus uses that opportunity to play by old-school rules. "An eye for an eye." Justice was something entirely different then and Nikos, through Nemesis, can exploit that way of thinking at the cost of harm done to at least him, possibly others.

*God, I'd love for Nikos to put on a one-person stage play iteration of this. Using a stripper pole from Luke to ascend as everyone watches on in dismay lmao. Maybe Khenbish and his die would appreciate it. :P I low-key ship them but that's neither here nor there. I just want Khenbish to be happy and I think Nikos and his oiled and burnt optimism would stick with him.

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Okay, I really need to get sleep. I just have a couple of thoughts while writing this and replaying some of The Ruthless Master route. Wish I had more energy to more into the allegorical aspects, but I don't know if my train of thought will be there tomorrow. Anyway:

Really cute to have the Fake Argos snake say the master is peacocking about.

I find it interesting that Asterion plays the Lyre. It so heavily emphasizes the strings over other material. Considering the imagery of the fates, it feels like Asterion taking some control over the strings in his life. It also brings to mind the labyrinth and yarn, also a part of "Folly'. Folly itself isn't inherently negative, more just unrealistic with an undercurrent of foolishness. Interesting that Folly is a tablet with no ornamentation that also mentions the potential of a surprise rekindling.


God, I hope even a fraction of this makes sense lmao goooooodnight

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oh yeah, are we the interloper or is that Nikos? Hm

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Its funny how you pull such magnificent strands of thoughts right when you go to bed hmm? Every run I play through it haunts me to believe that asterion knows how much you love him yet you as a player may or may not have that sinking feeling that this will not last forever. The scene with the knife really brought it to light. Though your time may be fleeting, it's enough that your time spent has eased his mind when you don the lead ring. The master was right when he mentions no man should have that much power. 


Argos is just a whole trip on its own. At the very core of it all. It's just a play, and a role he dons to prove himself to the gods. The pelt was the mask and by the gods he did his part. I like to think once he relinquished the pelt, it was him taking the mask off. No more Argos but Nikos. Being lucky in the main route, and reaping what he sowed in the ruthless. At the very least honourable enough to fix what he has caused. That in my mind, is what makes Nikos a great character

 I love hearing from everyone and getting an idea what the game has brought and how everyone digests its contents. Y'all are awesome.


Edit- I'm so glad you popped up so you can have the credit you owed I forgot you told me ;-;

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Lol, pleaaaaase don't worry about credit with me unless I'm posting like an actual work. That was a comment I wrote specifically for you in regard to something you posted to make sure you got what the route was about. (Without revealing too much in case you decided to play.) That you remember the idea says more than enough.

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Just as a general addendum now that I've gotten some rest:

I meant to include this when discussing the mechanical way the story expressed Asterion's reversion. It's clear the purpose was to show Asterion withdrawing and disassociating. What I wanted to conclude was how both this and the master are succumbing to spiraling thoughts and how it manifests further pushes the other away. The master, lacking time, is impatient. Asterion, having nothing but time, turns to contemplation to avoid upsetting the master. This makes the master more impatient and less kind, which causes Asterion to have to think harder on how to please him which results in a longer time between responses. It's an ebb and flow that is pushing things to their inevitable conclusion

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Spoilers: Full spoilers from Ending: As You Are, I Once Was

This is another ending looking at the theme of things being a cycle, but I think it's very important to note that this (in my opinion) is probably just 'recursion' and not some stuff where the Master time-travels back to the beginning of the game and is that exact old man. While a neat idea, things don't line up with the deed reverting to the 'old man' (even further spoilers: Poseidon) on Clément's death, and there have been no other signs of time-travel powers or gods of time being invoked at all in the story, even in this route. It's a good way to show that the Master has cursed themselves, even if they did not die from their hubris with the poisoned elixir, but I really think that's a far as we should read into it... of course, let me know if you disagree!

Let me know if you named yourself with a different letter/name and thus got the old man at the end here to use that letter... It's a great touch if true and would've been a bit of extra legwork from the devs for an easter egg, though I really wonder what names get plucked for rarer characters or even symbols lol.

Also, the speedrunner response to meeting another speedrunner is as great as you'd expect: the old man looks down on the young man because they speedrun a stupid game, calling them a "Cringe ass nae nae bitch" (or something really close to that).

Full spoilers from Ending: Dust and Silence alternate of As You Are, I Once Was

Also one of the better ending results, the Master is not dead of the poison, but they are completely irrelevant once the boys are gone, which is its own just reward. This one actually has some spoilers I glossed over during Nemesis' chat flashback with Nikos, he goes into more detail about Jean-Marie being artifacts and information from Joseph the Merciful, whom Nikos clearly reveres as though he is a saint. Then, when talking about the Overseer, Hermes, Nikos makes some really interesting lore claims:

A holy duty, Goddess, Given, no less, by a God of old. Mama and Bampas... and the priest back at the village, too... they all told me He, the one I should not mention ((Hermes)), even knew the Christ. They said He was John the Baptist. That is had always been Him. That's why I did it, Goddess. I was told it was the right thing to do. Blessed.

So uhhhh, in this universe Hermes was a very famous preacher and figure in Catholic mythology. It starts hinting how Nikos and the snakes are so favored by the Olympic gods yet say Catholic prayers and the like. I think we should, maybe in the old theory thread or in a fresh one, inspect the way P looks at and uses the Ave Maria & Holy Mary invocations so much, yet was created by Hera in light of these (because the term is hilarious) crossovers.

Also, I suspect the hard cut after Nikos asks what the Afterlife is like is because Nemesis actually does tell him, but could get in sooooooo much trouble for it that she blocks it from our view or I guess her memory. Nowhere else in the game have we had a cut this hard, so it really sticks out as intentional. I suppose it could be because she's pissed he asks, too, but I dunno, I like to hope she'd give him this reward for his devotion to her VENGEANCE ways.

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Thanks for the overview. I just finished the good route (*what's done as of v0.5), and I'm too soft to do any of the ruthless routes. Even reading parts of the summary genuinely made me nauseated lol, I would not be able to handle actually playing through it. I'll stick with the good ending, even if I end up missing out on some lore.

Edit: When I made this comment I had only skimmed the summaries and missed a lot of important details. This morning I read through them more carefully and they aren't as bad as my brain autofilling the blanks made them out to be.  A lot of interesting plot here - curious about how some of this will manifest in the main route!