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(1 edit) (+1)

I just realized I never commented on this game during the GMTK jam! This was a fantastic entry. I think it's a really elegant solution to use the distance of the mouse from the ship to allow the player to adjust the power of the thrust. Between that, direction, and the time that the player chooses to hold the button down, you've done a really good job at making a relatively complex system super easy to use with literally just one button. Bravo.

Thanks, Jordan! I'll glad you liked it! I was very pleased with how the final gameplay system was so effortless! Thank you for taking the time to revisit and comment!