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This was a pretty hard game... but I did manage to beat it! I scraped by on each level, often ending with only a shred of health left. I just BARELY beat the first boss. Strangely enough, the final boss was quite a bit easier than everything that came before it.

The different transformations are cool! That's a good concept that adds some variety to the gameplay. I do feel like the platforming could use some work. It's very floaty and clunky feeling. It didn't always feel like I was in control, and this makes some of the jumping/dodging sections feel harder than they should be.

Graphically, it works well enough, but not everything matches perfectly. Some of the sprites seem to be at different resolutions, and it stands out a bit.

I enjoyed the story, especially how blasé they all were about it. (Oh yeah, we battle all the time. It's cool. Attracts tourists) That was a funny touch. The dialogue itself was a little rough in spots.

Overall, I enjoyed my time with this game, even if it was very difficult! I'm glad I managed to beat it though. Nice work!

(+1)

Thanks for the feedback!

For the game balance, we should've invest more time in playtest and with different player, but i'm surprised you said that final boss was easier than the first one, because we only beat the last boss with spamming kunai(yeah it's a feature that you can exploit because it looks cool) in the second phase.  The first one though, the key is to beat her fast enough before the bats are spawning like i said in other comment.

As for the graphic as you can see in the credits, the assets except Sakuro are created by many different creators, we tried to match the resolutions but it's a bit difficult because we need the assets to match the story too. But we've already takes notes and maybe in the next game the assets will be fully created by us.

Sorry for giving you a hard time and thanks for playing!