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Great game! It looks very polished and plays very well. The art, the animation, the sounds are all very cohesive  and feel like a very professional pack.

Maybe a monkey thowing barrels lacks some creativity, but it makes the gameplay very clear and easy to understand. What I find hard is, that I feel very much out of control. You can spam left and right and things happen, but I am not able to find a strategy and if some zookeepers are on the ladders if a barrel rolls by, this is often times enough to  end my run.

All in all, a very good entry!

Thank you so much for playing and the kind words. I've never done this much art for a jam game, and it was my first time tackling sound.

Your feedback is in line with what I've heard pretty clearly from commenters and watching streamers. I realize just how important it is to teach the mechanics of the game in an in-game tutorial. A lot of players didn't realized hitting Bam launched the barrel into the air to take out the red zookeeper, but you could also time your BAM to bounce a barrel off the opposite wall so it stayed on its current platform, so you could take out a zookeeper you just missed on the ladder if throwing again wasn't an option.

If I update this entry, my first task is building in the tutorial, then desyncing bam and throw cooldowns and adding keyboard controls! But I've definitely learned, whenever my next jam is, I need to think about how I teach the player to play in game from the start!

Thanks again for playing and being part of the community.