Sorry about that. :) Yep, I'm seeing MDQP in the underlined (red) as it's a link; looks just like a G with the line as you cannot see the descender with the line in the way. I see now in the address bar it is a "Q."
I did want to ask, on the Travel Sphere, did you write this or was it somehow generated automatically from the RPG Maker ?
The detail in here is staggering and if it was manually made I am very impressed.
The game, "EraHunter" has this also but when you choose a region it asks you YES/NO questions as to what you have done prior to entering that time zone.
"Has ... found ... yet ?"
"Has ... helped ... yet ?"
etc.
Also may I suggest you add something that EraHunter did not have ? These are two more rooms, Key Items, and Regular Items. Where they can be added and subtracted.
Your world is HUGE. I see now by walking to the RIGHT you enter the TELEPORT area. To make that easier it could be:
So when the player first appears it might be:
[L1] [--] [L2] [--] [PL] [--] [R1] [--] [R2]
Where the L1, L2 appear as left facing arrows and the R1, R2 appear as right facing arrows, the [--] is just a blank tile for separation, and PL is the position the player appears at.
And if the player does touch L1, L2, R1, or R2 then it will also tell the player what room that will go to, YES/NO, if yes is chosen then they warp to that room. That room ALSO puts the player back at the bottom center with a new set of L1, L2, R1, R2.
Entry: Warp roomLeft [1], KEY ITEMS
LEFT [2], NORMAL ITEMS
Right [1], SPELLS
Right [2], STORY
You can certainly keep it as is but this means the player must move the full-length of the screen to go from one page to the next. Also consider changing the floor and wall color/design so the player becomes familiar with which room they are in.