I am just using the wav files. It's pixel war 2 that I've noticed a hard cutoff, when looping its noticeable. I don't know if its just me or maybe just the song.
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I just thought I'd let you know, the problem I was having with your tracks looping (making a cut off sound in between loops), wasn't your fault. It is a problem in GDevelop, the game engine I was using. I opened audacity and looped your tracks and they were as smooth as butter, no cut offs. I fixed the problem in GDevelop by choosing "play a sound on a channel" option, instead of "play a music file on a channel" and it loops beautifully. Just in case there are other GDevelop users, this may help. Thanks again!