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Because of the respawn feature, i finally can finish the game (yah i am not that good at gaming), and i think it's time to write a review.

I like the energetic feeling of the whole game. From the small detail of sprite animation, to the slow time mechanic, to the quick-switch gun/sword fighting style. It all gives me the vibe of power. The protagonist design also seems lively and agile.Meanwhile the colortune is trying to keep it with girly feeling, and it turn outs to be an fascinating cominbation.

For the gameplay, i like the shooting mechanic so much. The coolness of sliding around in slow-mo shooting enemy is absolute gorgeous. For the melee, i feel it's okay. I personaily am not a fan of action game focusing on melee. Usually in any game like this, when a character do an attack move, he/she is kinds stuck before the attack animation ends, and i feel this mechanic makes the game sticky. At some point, this behaviour makes the game more fair, so player won't simply finish the game by mindlessly spamming attacks. It's just that I don't like it. (probably that's why i made a shooter game) Also, i am slightly challenged when controlling the direction when doing melee attack. And there is some time i forgot the some background objects are solid obstacle.

Overall, it's a very high quality game for a game jam.

Thanks for playing! Yeah, the melee stuff probably needs the most work in terms of gamefeel, I need to experiment more with a proper 3d engine or at least with not having it be so 'sticky' in terms of direction etc.  I'm not a pure shooter fan as much, I really prefer a mix of melee and shooting, but I don't think I quite got the balance completely here.

I intended to make destructable objects but couldn't get it done in time, or rather, in 2d pixelart the asset generation was a bit more challenging than I thought, so I shelved it.