Thanks for playing! Yeah, the melee stuff probably needs the most work in terms of gamefeel, I need to experiment more with a proper 3d engine or at least with not having it be so 'sticky' in terms of direction etc. I'm not a pure shooter fan as much, I really prefer a mix of melee and shooting, but I don't think I quite got the balance completely here.
I intended to make destructable objects but couldn't get it done in time, or rather, in 2d pixelart the asset generation was a bit more challenging than I thought, so I shelved it.