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(+1)

This felt very PSX-like. Like the concept. I love games with unique constraints - the lack of a jump was nice. Turns it into a semi-puzzle platformer.

Thanks for playing! In my head I was taking most inspiration from Ocarina and Majora's Mask where Link only does a little hop after moving off a ledge. I figured full-on flying would be beyond my programming and level design abilities for now so I'm glad people liked the solution!