Loved the color palette! The gameplay was hard for me, I started to get frustrated until I got the gist of it and started to get good at the game. It's one of those games where it's hard to start but once you get good it's very enjoyable.
The design of the enemies is what I liked the most, beautiful sprites and as a cherry on top the Godot logo looks amazing in this art style!
Viewing post in Super Pocketship [GBJAM 9] jam comments
I gotta give credit to Herrwoland for the Godot logo. I thought I put it in the description, but apparently I only put the shoutout in my in-game credits (I corrected that, now it's there!).
Thank you for your feedbacks !
It's a pretty tough game that drew inspiration from multiple hard bullet-hell games that I like. The trick in these games is to learn the patterns since there's not much RNG. Once you nail it, it's super rewarding !