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Love how fast it is to introduce mechanics and then put a twist on them, really keeps your interest. There were a few things that happened a little fast before I could wrap my head around it but I knew it going into the next run so it was no big deal in the end. My one issue though is that I felt like the spike hit range was pretty large. Maybe I just need to git gud but I felt that to really clear the spikes consistently requires a precision that isn't afforded by the pace the game is going at.