I have a problem. In my current game, there is a totem at "C:/$Recycle.Bin/S-1-5-21-2379391044-2193906916-136181802-1000/$R1PXOU9/.rsrc/1053" (line taken from the "totems" file in appdata).
The issue here is that i can't find the "$Recycle.Bin" Door in the starting area. (and by "can't find it i mean it's not there ^^ (i looked 5 time))
So yeah, i can't get to this totem ^^. Before it was here, it was in another folder in the recycle bin. I tried to empty my bin to see if it would disappear but it just changed to the line i copy-pasted.
I tried adding "banned="$Recycle.Bin"" to the config file. The totem is still in the same folder. (i tried to ban another folder (AppData) in which was another totem, and the totem placement didn't change. Looks like the part of the code that place the totems doesn't care of the banned folders ^^)
The system was supposed to avoid that folder, so I'm not sure why it didn't work as expected. We will take a second look at that
Now if i can add a "gameplay" suggestion, i think it would be better if the last two folders of where the totems are were visible. I mean, that's why i went to check the totem positions in the first place (try finding where a totem is when the only thing you know is that it's 5 folders deep and that it's last folder is named "Resources", "localization", or even "1053" like the line i copy-pasted.) Or maybe instead of the last two folders, you could show the first and the last, it would narrow down the search quite substantially ^^. I mean, in the base C:/ i have 17 folders, most of which have around 5 to 15 folders in them (if not more). After searching for 4hours, i was like : "well f**k it, i'm gonna cheat or else i'll never find these totems".
So that's my suggestion, maybe i'm just too lazy or maybe my computer is ill organized, but i don't think searching for 5 hours without finding any is a good thing ^^
We will have to improve the way the totem folders are discovered. We will think of ways of making this process more enjoyable.
1 - When you mastered all skills (and bought all spells), if you get 50(?) or more adventure points, the skills tab will "light up" to tell you that you can buy another skill. This would not really be a problem if it didn't put you on the skills menu EACH time you press Q (which would normally open the inventory). Each time you get a loot and want to check it, instead of getting directly to the inventory it opens the skill page and you have to press right to get to the inventory page. Quite annoying ^^
This is fixed on the update release today :)
2 - Speaking of skills, you can ignore the dash completely. If you have either "triple jump" or "life drain", you can unlock the aerial dash without having unlocked the dash. Based on that i assume it would mean you can also unlock triple jump without having double jump (i did not test it, just making assumptions). Maybe there should be some benefit to taking the normal dash even when you have the aerial one (for example, unlocking both dashes would make you dash further). - Additional question : what happens if you unlock "ghost dash" without having unlocked either dash ? (Nothing happens or you gain the ability to dash ?)
Being able to get later updates is something that we don't really want to allow, so we will have to re-think on that menu and the tree in general.
3 - Some monsters just stay in place and do nothing (example : the "rage wolf") i guess this is either a bug or an unfinished monster ^^
Yes, as another user pointed out, some of the monsters are not exactly challenging or entertaining, and that is something we will have to improve a lot.
4 - the key bound to quick select the nova spell ("C"), is the same that the one that open the totem screen, so if you have unlocked the nova, every time you want to open the totem screen it selects the nova spell, and every time you want to select the nova spell, it opens the totem screen ^^ (funny but annoying)
The latest version of the game updated this already! you can open the totem menu with [T] now.
Thanks for the reports!