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(2 edits)

Looking at the schedule for day four I already knew I had probably over-scoped, however I didn't expect to get so little done. I had planned to animate enemy attacks, implement attack detection for both the player and enemy, add knock back and animate and implement a kick for the player. In the morning I managed to quickly animate the enemy attacks, and then implement them just after lunch:


Next up was attack detection. As the attacks were animations from the player/ enemy, I would have to create a child game object with a box collider as a trigger, enabling and then disabling it for attacks. I managed to set up this system with the player's attacks relatively easily, however the setting it up for the enemy became harder. It didn't need to be, as pointed out to me later, but for some reason I thought unity worked differently and ended up massively over complicating it

Eventually I managed to work out an unnecessary solution but that had taken up almost all my time, and so I was barely able to implement knock back before the end of the day. Again I've had to push a task to the next day, which will be adding kicking to the player, as well as fixing a bug in the player's knock back if running away from enemies. I think the problem with today is a combination of my inexperience as well as over scoping. I also have work tomorrow so it’s unlikely I can get all that done too