Over the next three or so weeks I need to make a game for the Awful Summer Jam. When I woke up this morning and saw the theme I blanked, struggling to come up with an idea for an 'Unnecessary Sequel' . After an hour or so I managed to come up with the passable idea of a 300 sequel. It's poor, and definitely won't win the theme category but it should hopefully allow me to make a 'fun' game. In addition to this Devlog which I intend to upload to daily I'm also making weekly videos documenting my progress, which will cover development more briefly
I designated around two hours to basic planning to come up with game, story and mechanics. This is what I ended up with, which is all subject to change:
- 'A 2D RPG sequel to 300 set in Italy where Leonidas's cousin, Leonardo, is invading. The main loop would be killing roman soldiers, upgrading equipment/ stats and then repeating in order to complete the win condition: killing the legion leader in the roman camp. Leonardo would have two attack types, sword attack and a This Is Sparta style kicking, as well as a roll mechanic in order to dodge enemies. All attack and movements will be tied to stamina.'
I then went about planning my development schedule. Week 1 consists of implementing systems and mechanics, Week 2 of creating environment tile sets, level design and quests, and Week 3 is left for polish, play testing and anything not finished by then
For today, I wanted to set up movement and animations for the player. For Leonardo's design, I leaned heavily on references from the film, as well as the style of Bannerman's characters:
By the end of the day these were the tasks I had completed, meaning so far I'm on schedule:
- Planning
- Implement basic movement
- 4-Directional idle + running animations
- Implement animations
(Apologies for the shite quality of the running gif)