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Pre-Alpha 0.3.1

Continuing with the persistent data (saving and loading your custom settings between game sessions) this update brings with it access to enable/disable the post-processing effects for the player camera in game. This has taken longer than expected (there is a lot of code that sits behind this in order to save/store and load so much data). We're working on implementing the same for the orbital camera post-processing effects.

- added "Texture Quality" to graphic settings and persistent data storage (full resolution, 1/2 resolution, 1/4 resolution)
- added fullscreen/windowed mode and the ability to switch between them in the graphic settings.
- asynchronous loading no longer happens automatically. This was done to stop it impacting the initial load time for the main menu. Asynchronous loading now happens after manually clicking the "New Game" button.
- added the ability to enable/disable the following post processing effects on the player camera: ambient occlusion, screen space reflection, depth of field, motion blur, eye adaption, bloom, colour grading, chromatic abberation, and dithering.