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(+1)

The cover mechanic is too much useful in my opinion, like, each time I see an enemy, I press down and voilá. Might be more interesting if I have to press it at the right time or I have a cooldown or something to not be so powerful. The moving platforms were hard but managed to jump over them and the level design was ok. Maybe too much changes of terrains in a short period of time and the night bg is a bit hard to look. I lost in the night level and started in the previous one, not sure if intentional.

(+1)

Going back a level is my way of making death actually matter without a checkpoint system since the levels are so small. I thought the night level was a bit hard to look at also. If I expand/make a sequel I will defiantly balance the cover mechanic to fit the game better.