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(+6)(-1)

So, about the thing with Nameless, unless there is a way to change that later on, allowing us to achieve any of the possible outcomes with him, I really think it was a terrible choice. "Be careful when confronting him" isn't enough of a warning that the save feature we've been using for several quests will not work in this one, and I sure as hell am not going to replay the entire game just so I can try another choice. Be careful with how you handle this questline in the future, because you may end up killing the game for a lot of people, including myself.

(-2)

Doesn't that defeat the entire point of that scene?

(+1)

Did save files ever defeat the point of any choice-based RPG? If someone wants to have the experience of not changing their choice, they can CHOOSE to not change it, while those who prefer a perfect run will choose to change it. The good part of these games is that you can experiment with your choices, there is a freedom in that which makes more people happy. Taking that away in ONE choice without a good warning is terrible and inconsistent.

(-2)

Yes actually, if you can redo choices anytime you like there isn't any significance to them, one click of a button and any screw up is gone. Choices only really matter if you can't undo them easily.

(+1)

For you, not for anyone else. What part of CHOOSE is too hard for you to understand? If YOU don't want to CHOOSE to undo your stuff, don't undo it. Giving the feature to everyone else and randomly taking away it is a bad design decision.