Hey! Have played and rated your game. It looks like it's coming along nicely, I especially like the memory puzzle style combat. The exploration part reminded me of one of the first games I ever owned called Treasure Island on the C16 plus 4. There is a lot of text to get through before the action starts though. I was thinking that maybe it would be best to throw the player straight into the action then slowly add story elements over time. Also, I'd like to have seen some more details in your DevLog about what specifically has been added to the new in this version. Well done for completing the Jam!
Viewing post in GAMALSONG: jam comments
Yes, we originally submitted this Game to a Narrative Jam, so lots of narrative was crucial, but we made sure to throw you right into the Combat Cave as soon as all the context was established. We later got requests from the Jam's organizers to expand upon the flavour text during battle, so we've worked to meet both R.P.G. and Narrative Game audiences halfway by providing a working balance between Story and Strategy. More of both is on the way!! Thank you for playing, and I'm thankful this inspired your nostalgia. Be sure to check out more of Wood's Games, as well.
Rinzai,
[({R.G.||S.M.G.)}]