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Insane production value for a jam game. I cannot wrap my head around how you managed to pull this level of detail and stylization in a week's time. I'm assuming there's seven of you bc of the studio's name?

Aside from the text issue which was sorta dealt with when I installed the font (I say sorta bc text regularly seemed to be pushed offscreen), my biggest issue with the game is the battle system. I love traditional JRPGs, but I feel like you were pressed for time and what suffered most were the battles. Feedback feels wonky on both attacking and receiving attacks, and the game would be vastly improved with pokemon style attack animations (just like, dropping an animated vfx on top of a character). As it stands I have a hard time imagining how my characters attack and their particular specialties.

Again, presentation wise, it's impeccable. In my opinion the best game of the jam, graphically speaking. Music was very solid as well, but it seemed to suffer a bit in the gameplay area.

Congratulations on a fantastic entry :) 

Haha I guess the full team is bigger than some! an artist, programmer ( whose partner also helped with many initial concepts) and 2 musicians we hooked along for the ride! But the name is just because it sounds cool ^_^

Absolutely in a polished version we would have attack animations. We had to settle for just the screenshake as  we franticly struggled to get something non-broken across the finish line!

That's a huge compliment! We learned a lot this jam, so I think in the future, with our new knowledge and likely smaller scope I think we can put more effort into the finer points of the gameplay :]

Thanks so much!