Thank you! Yes I am, you can find me on twitter or bluesky @chrispariano if you'd like to message me there!
Sleepless Seven
Creator of
Recent community posts
Hello, I've tried to make it possible through the itch installer, including adding a download file that is only the windows executable ( Genesis Seed 137.exe) Please let me know if it works for you! and if you have problems with the text appearing distorted, downloading the "silkscreen" font and having it in the same folder as the .exe should fix it! https://www.dafont.com/silkscreen.font
Followed this on twitter and was excited to check it out! Turns out I don't have anywhere near enough retro knowledge for this, but the art and sound make for great vibes :] For some reason I do think my expectations of iso movement are opposite what this game is, I think of up=northeast instead of northwest, and all that follow, so it didn't feel natural to me.
Yes! to see what little we have of the 3rd boss, SKIP the dragon boss ( don't interact with it's crystal) and when you go into the final room, the 3rd boss's crystal should be there! Yep, it's all really a matter of execution, isn't it? :] was going to have the dungeon rooms start to glitch out a little bit too( alongside character dialogue) to set up for the unholy dragon fight.
Well a gb rom might be a bit of a stretch but we will let you know when the polished version is out! it was developed in fusion; but we do have ideas of porting what we can to gbstudio; the biggest thing we'd have to nix is the "mode 7" style airship travel, although it could be replaced with something "shmupy" perhaps.
thank you so much! Yep unfortunately the dungeon was the last thing we were able to implement and it had these issues; you did things the right way and got punished for it! As for the garbled dragon, he's supposed to look like that! We didn't have time to set it up narratively or visually enough, but the idea is that reality starts to crumble around the entities found in this dungeon, and I've always loved glitched aesthetics ever since I found missingno. way back in the day...
We are actively working on a polished version and it will definitely include a better cutscene and inventory/ status screen system :]
Thanks again!