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(3 edits) (+2)

Nice game, the pixel art is beautiful, and I loved the retro style, The combat heavily reminds some good retro games, and I had a lot of fun fighting the bosses.

A few problems that really annoyed me:

  • the rolling ability (this might have a bit of personal taste), which sometimes when I was trying to dodge an attack, and if I pressed the jump key before crouching, the player just jumped into the enemy attack, making me die in a very dumb way ):

  • the lack of anticipation in some of the final boss attacks. Like, I’ve found myself dying twice, just needing to hit the swordmaster once to finish the game. Where, when I jumped to attack him, a floating knife spawned out of nowhere, literally 1 pixel by my side hitting me, just to out of nowhere, ‘again’ a giant sword spawns right below me, and to make it even worse the freaking sword started chasing me… I had some hard times dealing with that giant floating sword thing.

That’s it, the final boss is very fun, and I can’t complain about the attack variety in some of the bosses, especially because of the time constraint. All I can say is that you did a great job!

Alias é bem legal achar mais devs Brasileiros talentosos, boa sorte com seus proximos projetos (:

(+2)

Obrigado pelo feedback, vou responder em PT-BR mesmo, okay? haha

A questão da antecipação dos ataques é algo que estou trabalhando para um futuro update, na verdade quero polir uma série de coisas que não deu tempo de fazer durante a GameJam e ainda não tive tempo de implementar. Como pretendo fazer um jogo completo com fases e afins, testar as mecânicas nesta formato ajuda muito.

Obrigado pelo apoio! :)