Like Cas mentioned the devlog link doesn't lead to anywhere, did you make sure the devlog is published?
I tried the game but I have no idea what the actual goal is for the game. Am I supposed to try and dodge the incoming enemies, or hit them? I assume the former, but due to what I'm guessing is the random generation of enemies it is sometimes physically impossible to dodge some of them because they'll all spawn in a near-perfect vertical line across all 3 rows.
Visuals are dead simple, I think it would be improved if perhaps the enemies were made to look like they were moving towards the player rather than standing still. And maybe have some form of reaction on the players face and a little sound effect plays if they're hit.
Going back to the goal of the game there doesn't seem to be any fail or win state, so I'd recommend adding at the very least a "you win" screen. Also a possible bug I noticed is that for some reason the number of enemies drops from 20 to 19 when you reset the first time, but it never happens again.
The lack of sound is very weird, even a simple Kevin Macleod background track would add quite a bit I think.
I also find it strange that the game window can't be enlarged beyond its fairly small size. I have a 1920x1080 screen, so that probably makes it a bit smaller than it might otherwise be, but even then I think it would be better if you made the game take up more space with an option for fullscreen.
The lack of a clear goal makes this feel like a quick test game made in a few days, which is fair enough, I mean thats what mine basically is. But without any description of what the game is supposed to be and what you changed since last working on this project, its kinda hard to give any good feedback.