So far I'm enjoying the game a lot, but I ran into the issue where if you accidentally click too fast while talking to the first town's bar groper, it auto selects beat up and than the entire line is shut down without anyway to undo it as far as I can tell. I hadn't saved for half an hour before that and it single handedly made me close out of the game for the day. If there's going to be an option to permanently remove content from the game, please make it not the default dialog choice. And if that doesn't permanently remove the content form the game, maybe give a hint on how to renew that line in subsequent dialog.
Viewing post in Caliross, The Shapeshifter's Legacy comments
Good to know you are having fun with the game. :)
I can add a script so that there is a short period of time when the choices can't be picked, so it ignores any button pressed as the choice window is opening (I'll give it half a second, should be plenty, without slowing things down too much). Of course, you could still end up picking the wrong choice if you are mashing or if you are distracted, but I think it's better than the alternatives (no matter what's the default choice, some people could be annoyed, if they pressed it by accident, and it's not feasible to add options everywhere to have a second chance).
This script will be introduced in version 0.991.
I wish RPG maker had a "go back" option in dialog like Renpy does, but the brief window should help a bit. Usually it's because when seeing a scene that's a permutation, or copy of, of a previous one, I tend to skim a bit and don't always remember exactly which dialog comes before the prompt. So hopefully a second delay will let me see the option pop up.
Upon revisiting the dialog, I think one other thing that might help is having the input be after the guy says his dialog instead of after the PC says "... ... ..." as the longer dialog window I think helps prevent accidentally hitting the input. Usually the first thing I do when I see a dialog window is hit enter to see the entire dialog right away. But when the dialog is so short, sometimes it all shows up before I hit enter and the enter becomes an input instead.
If it's for repeating scenes, you can safely (and quickly) skip text by holding down the "W" key (this works for unread text as well, so be careful or you might miss important stuff). Since the "W" key doesn't select choices, you can hold it down without fear of picking an option, at least.
I think the "delayed input" I added for the choices should be plenty, but we'll see when you get to try it yourself. :)