DAY 2
WELL first of all I'd like to mention that today I got a great deal of work done on the other game I'm working on which will be done very soon, which I mentioned in the Day 1 post, so THAT's great. There's a super secret screenshot of one part of the game at the bottom of this post (don't tell nobody).
As for the game I'd like to make for Devtober, I'm still just kinda thinking it over. I think I want to go for some kind of arcadey, small experience with just a solid gameplay core to it; I don't want to write a narrative, or have to build out a bunch of content / levels in order to fully flesh out the game. I just want one level / room / screen / whatever in which a real gamey video games type video game plays out. So with that in mind, I think, out of the ideas I wrote down yesterday, I'm leaning strongest towards the 1st idea or the second to last idea. Maybe tomorrow I'll try and write down some more details for both of those ideas and see which one I end up liking the most, and then proceeding from there.
So that's about it fo today, I'm just kinda chillin through this year's Devtober, not feeling any particular pressure to make one thing or another. I'm glad about this, since last year when I made Holly I talked a lot in my Development Logs about how I really felt like I had to make some super dope portfolio piece, which kinda messed with my mindset and motivation while working on the game. Right now in comparison feels much more relaxed, and I'm just flowin with the flow with the go with the go flow yeahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. Aight thanks for reading this good night.