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So after playing, I read through a bunch of comments on both this page and the game's itch.io page. I'm very surprised to hear that you're not used to making pixel art, this looks great (especially the synthesize menu)!

I came across a lot of bugs unfortunately and was not able to have any synthesized creatures actually do anything other than move continually against the left wall. Obviously this is a big mechanic to take on with a platform like GB, and in such a short amount of time, it'd be tough to accomplish for anyone I'd imagine. I see that you are considering working on the same concept in a more modern engine, I think that'd be great!

Thanks for the kind words!
I have managed to stomp out a lot of the bugs with synthesis since the jam ended, sad I couldn't manage it before😔
Do you happen to remember what kind of synthesized creatures you made?
The moving to the left thing happens whenever there's a worm part on the right-most slot, the intended "solution" for the first room is either a worm left arm or worm legs (those move to the right)
I might have to encourage players to experiment more or possibly make a preview of the effects in the menu!

Ah yes, that would make sense. I can't recall exactly which I made, but I definitely used mostly worm parts. I assumed that it going exclusively in the one direction was a glitch. I think the missing link for my understanding was knowing that I needed to make a creature with a unique combination of parts to accomplish the task at hand, but didn't know what that was supposed to look like for one part (such as worm head, arm, etc) let alone how those parts would work together in a specific combination.

Sounds like you're on the right track though! Maybe even doing something like unlocking the ability to synthesize more parts comes later, and the player is forced to only synthesis the legs and main body to get the basics down first.