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(1 edit)

The intro made it feel very legit, like "this is real history" - but the option to skip it made it feel like it wasn't important, so I'll admit I skimmed 


which maybe was bad because then I was confused about the context


silly me

but it might be something to consider - how to make the opening as attractive as it could be, and ease/hook them in

(just some thoughts -) it had nice lines, made me really curious, and like the stuff about the skunk condoms and details like that gave it real character

Hi, many thanks for taking the time to comment. I take your point on the introduction, I am slowly working on illustrating the whole thing, but I think I might need to add something more eye-catching near the start. 

Quick question - I noticed you're looking at and responding to a lot of other games. That's something I want to do more, (rather than just working on own projects).

But there's so much on itch.io and I don't know where to start... where's a good place to start?

cheers

Mainly random, I think it's more a case of putting aside time and playing a game , regardless if it is your taste or not, and thinking what works. This has led me playing some very strange things! As I am interested in Ink at the moment, I've also been looking at what everyone has posted on the ink discord or has tagged ink on itch.io. Are you continuing your Bluebottle game ? 

Good call.


Maybe... it was one of those things, a bit like you said in your update, of adding loads of stuff and making it messier rather than cleaner. The stuff about plants kind of cluttered it?

I'm not working on it now... it's tricky to add interactivity that feels deep, rather than just embellishing a linear story with a maze of wrong paths, which was what I was doing...