Hi, my free time is massively limited at the moment, but I would be interested in shooting the breeze.
Dog in a Tank
Creator of
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Hi,
Thank you for taking the time to play the game and for leaving feedback.
I'm glad you enjoyed meeting people in the Corridor – creating an array of characters for players to interact with is a major focus for me.
Regarding your points 1 & 2, the long-term plan is to provide players with an ‘Omstrad Organizer’ that will allow them to store their thoughts and inventory, as well as offer additional information and tasks to aid their role. In the short term, you’ve given me a ‘lore-friendly’ idea to incorporate in the next update: using the Arigeta watch to allow players to check their messages, which will include their quests.
As for point 3, I want to balance not overwhelming players with too much information at the start while allowing the characters and items encountered to reveal the story post-Element Zero, alongside trying to capture some of that Cold War paranoia of the period and the general confusion such a disaster would create. As the game expands, there will be more information to discover – but I take your comment on board and will strive to improve this aspect.
Once again, thanks for playing and providing your feedback.
I hope this helps: It seems you have put a great deal of thought into the character side when creating all the stats, but then suddenly, as a player, these three companions appear, and all that happens is their stats are rolled. In the backstory bit, you mention the player has hired them in a tavern, but as a player, I would like to know more.
What made me choose Mossy? Was Robyn the only mercenary at the bar? Do they have any traits I need to be aware of? Why should I listen to them, etc.
The graphics are definitely helpful and a welcome addition. I played the game before the update and got a little lost in what was going on. One minor criticism, if I may, I feel like I am getting stuck in loops, for example with the alley cat girl. I think if you are returning to a character or stall, then it needs something to show you have been there and done that. Look forward to the next update.
Mainly random, I think it's more a case of putting aside time and playing a game , regardless if it is your taste or not, and thinking what works. This has led me playing some very strange things! As I am interested in Ink at the moment, I've also been looking at what everyone has posted on the ink discord or has tagged ink on itch.io. Are you continuing your Bluebottle game ?
Hi, saw this on the discord server. Whilst I won't pretend to be the audience for this game, what I found interesting was; where you posted the game first on discord along with the Emily Short article (and the following articles posted in response), seeing how you incorporated that information. I am impressed by the sense of flow and pace you have achieved. I look forward to reading future updates.
48-50-52 The Brexit Magic Unicorn Game.
Can you tell the difference between 48, 50 or even 52 magic unicorns ? should be easy right ?
https://doginatank.itch.io/48-50-52-the-brexit-magic-unicorn-game