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(1 edit)

Day 2:

Today I created all the sprites for the game in Aseprite, set up a git repository to commit my changes and an HacknPlan board to keep track of everything which needs to be done, have been done and to keep track of bugs. Last I imported every sprite into Godot and created the scene for the first table.
I also noticed in windowed mode there's a bug with the size of the pixel, at some point I need see what went wrong here.

Game screen:

HacknPlan:



Day 3 ToDo:

  • Collisions
  • PixelArt Plunger + Ball
  • Coding: Flippers, Plunger & Ball