Day 2:
Today I created all the sprites for the game in Aseprite, set up a git repository to commit my changes and an HacknPlan board to keep track of everything which needs to be done, have been done and to keep track of bugs. Last I imported every sprite into Godot and created the scene for the first table.
I also noticed in windowed mode there's a bug with the size of the pixel, at some point I need see what went wrong here.
Game screen:
HacknPlan:
Day 3 ToDo:
- Collisions
- PixelArt Plunger + Ball
- Coding: Flippers, Plunger & Ball