(Edit: This was written in for older version of the game, a lot of these issues have been adressed since then.)
It is rough, but off to a good start. It works quite well as an horror game. I’m looking forward to futur improvements.
The controls are decent, but still feel suboptimal :
- Why do I need to hold LMB in order to move the camera? Moving the mouse should be enough on its own. This makes it unplayable on laptop with a touchpad.
- Mouse sensitivity is too high when aiming, makes it hard to aim at the small insects.
- Being able to skip dialogue boxes by clicking anywhere instead of a specigic button would be a welcome QoL change.
- The character can’t turn around on the spot. In most cases here that isn’t an issue, but it can make it tedious to pick up items if you accidentally step right on top of them.
- The struggle mechanic (if that is indeed a struggle mechanic) needs to be better explained. I don’t understand whether it achieves anything, what it achieves, and whether I should spam it or use it at key moments.
- The ingame tutorial says you fire the weapon with LMB, but in practice it’s RMB
As others stated, the result of pregnancy was anticlimactic. Personally, I’m fine with it leading to a game-over, (though I must admit spawning a new enemy would be more fun and interesting). I think the problem actually lies in the lack of spectacle; pregnancy has a very long build-up time, but leads to a whole lot of nothing: we don’t get to see the baby, instead we have an instantaneous cut to the same game-over screen as usual.
Speaking of which I think the game-over screens in general are too sudden. Almost all games I can think of have a few moments where you can see the incapacitated character; H-games in particular often make avail of this time by leaving the character vulnerable to whatever is still around. I believe giving some work to the post-defeat spectacle has the potential to make the horror vibe stronger.
The H animations have a certain stiffness to them. Every motions happen in perfect sync; they completely lack of the principle of animation called Overlapping actions. (If you’re not familiar I suggest New Frame Plus’ video on “Follow-through and Overlap” for a quick breakdown.)