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1. Hi there! What's your name? Want to introduce yourself?

Hello I'm Munro,  a game designer, robot artist and llama enthusiast. Also did I mention I make games?

3. What games are your favorites? Did any of them inspire you, or make you want to make your own?

Anything that's overly complex and can only really be understood fully by playing. Building games like Factorio, Paradox titles, and also smaller things like Airships: Conquer the Skies. I find game development to be like playing one, assembly and interlocking systems. 

4. Do you have experience with game development? What did you do/with what engine?

Learning more Unity and have way too many half finished projects. (must stop making all the art before the game!). Know a bit of Construct 2 which I made overly complex prototypes with bad instructions... wait, no I'm still doing that just with Unity.

5. Tell us about something you're passionate about!

Limited color palettes. Can be pixel art, low poly, or vector, all's well if I can count the colors on my fingers. 

6. What are your goals for this game jam?

Make something that feels whole the whole way through! (repetitive rhetoric to reiterate)

Have you played Dwarf Fortress? You can't get more complex than tha

I have, but its so much going on and the interface is so... dense? I never can get through a game of it! I think I read there's a mouse interface mod so might give it another try.  

Yay, another Construct Game Dev! 
BTW I played Chatbots and I have to say - I love your approach to game design. Everything starts unfolding as one plays along. Looking forward to your game submission 

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That's great to hear! I'm happy when I hear the game clicked, since the logic can be a bit counter intuitive

Excited for whatever you got going on (please be include more tasty low poly food)!