it was a difficult task of having the game draw from a pool of arrow events on another page and send them down to the player.
Each event spawn has a delay of a few ticks. The Minotaur loss mini game has no real rhythm in mind whereas I spent a good while on the overlord loss one to try to get a rhythm. Sadly with the way rpgmaker works there’s no true way to make this work without tweaking the time and jumping back into the game to test it. I’m sorry if that makes the mini games difficult, I tried my best.