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(1 edit) (+1)

interesting starting point & atmosphere, clearly missing music & sound effects!

the shading is excellent (though makes some stairs/platforms difficult to see).

couple of remarks:

  • tbh there is nothing really interesting to do in the various rooms (beside slowly trying every single door)
  • do I really need to draw each level to make sense out of it??
  • what is the point of getting the text for each room over and over?
  • what is the purpose of dying? should we loose a key or the treasure instead?
  • game frame has incorrect aspect ratio (look at pico8 manual for working dimensions)

good luck!

That is solid feedback! I need to redo these texts, i.e. my intent was to give some sort of a clue which door to choose, which I admit doesn't work at all in the current version, and I am sorry about that! I will think about visual clues too. I agree that it is no fun to guess every single door until you find the right one.

Also, a good point about keys; I think they don't add much to the game and unnecessarily make the labyrinth more difficult than I wanted. It should have been a relaxed run that takes no more than 5-10 mins. (There are two closed doors: one is at the entrance and the second one is hidden somewhere :-)

I will fix the aspect ratio shortly. I overlooked the issue.

Thank you!

I changed viewport dimensions to 950x650px on itch, I wonder does it look better now? It also could be an issue in my local config when I exported a Pico-8 cartridge to HTML. If it doesn't help, could you post a screenshot, I will troubleshoot.