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Hi shellshaffer169

You must crush the pink herb with the healing mortar and the poison herb with the poison mortar. I made then separate because cross contamination  seemed logical.

The bow takes some getting used to. Generally aim higher than you think you have to at first and pull back the bow all the way. The distance the arrow flies varies based on how far back you draw the bow and the arrow drop at distance is significant. 

The hitbox on the antelope is exactly as big as the antelope itself. Any bigger and you would injure it without even hitting it, any smaller and you could stick an arrow into it without injuring it. That said, there are some issues where this does not always work as intended and it has to do with the arrow sometimes not registering on one of the two hitboxes (the one that senses damage [collision capsule] and the one that "catches" the arrow and makes it stick [the physics body which in turn links it to the nearest skeletal bone])I'm working on making it so that if the arrow sticks into the animal it ALWAYS causes damage but that is not as easy as it may seem.

I could add a pre-fire trajectory line but I want to keep the bow and arrow mechanics a little more realistic and challenging. The glowing arrow effect after using a mushroom is somewhat equivalent to the IRL arrows that have a LED light in the knock that turns on when the arrow is fired. That's not saying that I wouldn't add a different mechanic to make aiming easier in the future, maybe a different rare mushroom that temporarily adds the trajectory line.

Thanks for your feedback

I like that the mushrooms make the arrows/darts glow, because it makes it easier to find the ones that you miss with. :D I don't find it helpful when shooting...might help if you do combat, when it's dark. I don't find it necessary though, since it just takes a little practice to figure out the right distance and way to take on the individual mob types.