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I'm working with this in Godot now! What all did you do to make it work? Seems like some assets go outside 16x16 and there's a ton of dead space that Godot doesn't enjoy, but it looks amazing! I paid for it, would pay again.

I've made a json describing the tiles : an array of structure containing name, x, y, width, height. All by hand.

Then, i've made a script under linux with the "convert" command that take the json and extract tiles.

And finally, I use all the extracted tiles as a tileset.

ah, so the tileset itself contains independent images for each tile? Or did you splice those back together into a more compact document?

Perhaps it's not the correct place to discuss about it, but it seems that godot compile all the tiles in one hidden atlas when doing a tileset I've got to ask to a godot guru on discord to be sure.

in the meantime would you be willing to share your script?

(1 edit)

The script is too big for the comment section so : https://pastebin.com/M7R2XBuN

excellent! Thanks I'll take a look

@Casual Garage Coder

Id be super grateful if you could go into more detail on how I can get this working in Godot... 

If you wouldn't mind sharing your final Tileset That would be overwhelmingly amazing!

I want to use this tile map so bad!

In fact, my first approach was the wrong one. Godot has an integrated tileset building tool.

yeah but I can't get it to support diagonals