Day eight. One week into the game jam and I'm (just about) finishing the main game loop. It needs polish, as well as an upgrade system but it works. I spent the morning creating a simple pause menu. As stated previously as the game is so short I won't implement saving, so I added a warning message to the quit button. In the future I might add an 'are you sure?' popup for accidental clicks
For the afternoon I started collecting this week's footage together, and recorded a commentary for the devlog video. Right now it's rendering, and so it should be released around saturday evening, but I'll also link to it in tomorrow's post. Tomorrow I want to polish the game a bit and package it for a small amount of play-testing, ready for Week 2's upgrade system implementation and level design