Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It's a fun game, though as you've asked others for feedback:

I would suggest maybe trying to get more interactivity with the world. Being able to pick up and move objects in VR, for example. Having that hand interaction and vibration on feedback is one of the best things about VR to make it feel real, so those sorts of physics aren't things you should skip out on.


Perhaps it's been changed in an update, but having to hold down the grip key in order to hold onto the sword gets tiring. It would be more enjoyable to have the option to simply hold it automatically once it's taken out.


The magic system can be a bit difficult to get the correct spell and throw it, though that may just be my own lack of coordination.


It looks like a good game and I will be interested in seeing what the finished product looks like.

(+3)

I actually like the idea of having to constantly hold the sword. . .so I think that is one of those "make it an option for the player" things.

That's what we went for. We've added that option. Thanks for the input.

Thanks for the feedback. We have added some items around the map that you can pick up and throw. Some even break apart when you smash them hard enough. They're mostly in indoor levels, since those have the most props.

There is an option to switch the grip to a toggle for those who prefer that. Look in the settings.

The spells can be a bit difficult to grab. We've since made it so that they stay in place until you rotate enough and then they turn with you. Hopefully that helped.