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Unsure what you're up to here; typically, something like this:

get_tree().change_scene("path") // or change_scene_to(PackedScene)

But you might also consider swapping scenes in a viewport using add_child(). Here's the documentation that may help:

https://docs.godotengine.org/en/stable/tutorials/misc/change_scenes_manually.htm...

Good luck!

(+1)

Thanks